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Field Name | Description |
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Target | The Motive Scene object you will apply the behavior model to. |
Behavior Model | Defined in the Unity SDK, added to a behavior model Catalog - usually is a list of states, can also be "True" or "False". |
Initialize from Target | If true, the given state’s value is initialized based on the current state of the target (e.g. an open door will initialize the variable to “open”). By default the value is initialized in Storyflow and applied to the target. |
Events
In the Headset
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