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Field Name

Description

Target

The Motive Scene object you will apply the behavior model to.

Behavior Model

Defined in the Unity SDK, added to a behavior model Catalog - usually is a list of states, can also be "True" or "False".

Initialize from Target

If true, the given state’s value is initialized based on the current state of the target (e.g. an open door will initialize the variable to “open”). By default the value is initialized in Storyflow and applied to the target.


Events

Activate

In the Headset

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