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Create a new, empty 3D Unity project
Go to Build Settings and select Android as the platform
Import the Motive LSDK unity package
Search for and then open the scene called LSDK Sample VR
Open the Package Manager
Click the + button and select Add package from git URL... and enter:
com.unity.nuget.newtonsoft-json@2json@3.02.01
Next to the + button, click on Packages and ensure Packages: Unity Registry is selected
Search for XR Plugin Management and install it
Install XR Interaction Toolkit -this may require a restart of Unity
When Unity restarts, in the Package Manager go to XR Interaction Toolkit again
Expand Samples and click Import next to Starter Assets. We are using these assets for this simple example. You can use your own implementations instead.
Close the Package Manager
Click on XR Origin in the Hierarchy. Ensure that the Input Manager has an Action Assets called XRI Default Input Actions.
Expand XR Origin > Camera Offset
Check the LeftHand Controller and RightHand Controller to ensure that Actions are set
Go to Project Settings to set up In Project Settings, select XR Plug-in Management
In this example, I am using Oculus so I will select that
In Project Settings, select Select Player and go to Other SettingsCreate a unique package name. This name will be needed on Launch Server. Remember it.
Set the Minimum API Level to Android 7.1 ‘Nougat’ (API level 25)
In the Script Compilation section, ensure that Allow ‘unsafe’ Code is checked
In the Identification Section, copy the package name or create a new package name
Info |
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Copy the package name to the clipboard so you can paste it in an upcoming step |
Save
Close Project Settings and go to Launch Server
Launch Server
On the left side of your space. select Applications → Applications
Click Create Applications
Enter a title
Click Add Platform
Select Android
Enter the package name from your Unity project into the Bundle Id field
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Click Create - we will use this Application in our Launch Module
On the left side, click Content Management → Modules
Click Create Module
Enter a Title and click Next
In Content, select None and click Next
In Application, select the application that you just made and click Next
In LRS, select Communicate with an LRS via Launch and click Next
Click the Create button at the bottom of the screen
Info |
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There are two Create buttons. Only click the Create button at the bottom of the screen. |
The Launch Module is ready.
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We now have a Launch Code. When this code is used, session data will be tracked for this learner going through the application linked to this module.
Return to Unity
Unity
Make Open Build Settings. Add the LSDK Sample App scene
Build an APK and deploy it to a headset
If you haven't already installed Motive Launch Pad, do that as well
Put on the headset
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Launch Server
On the left side, click Insights → Sessions
Select View next to the session which is linked to the learner you chose earlier
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