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Deep learning on Launch is found in our Launch Essentials course in Motive Academy. |
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For an overview of Launch, click here. |
The examples in this article were created for a fictional company, Lakeview Inc.
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For an overview of Launch, click here. |
Quick Links
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In this area you can see and create modules Modules from uploaded Storyflow contentContent:
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To Access Modules:
1. In Launch, choose the Organization (if more than one)
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11. Generate Test Launcher: This is where you can create a Launcher for a learner on the fly. This Launcher counts towards session numbers and contributes to Insights. See Launchers for more info.:
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12. Delete the Module.
Create Module Fields
Module Information
A. Title: This will name the Module in the list of Modules.
B. Description: Any notes you want to have displayed within Launch regarding this Module.
C. Public Module: Any learner in the organization can see it and enrol themselves into the module.
D. Image: Optionally choose an image that the learner will see when viewing a list of Modules they are enrolled in.
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Content
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A. Bundle: Search and choose a bundle that has already been uploaded under the Content section. If you a launching via Storyflow connection, do not fill this section in.
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There is currently not a way to re-name a bundle when you are uploading it. Generally they are listed in the order that they have been uploaded. A suggested tip is to note the name when the file is being uploaded. |
Included B. Select Scenarios: Choose the specific Scenario(s) to be included in this Module. A Project must have one Scenario, but it can have many.
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Application
A. Choose Application: If you have set up an LSDK, you will find it here.
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An external LRS can be linked here.
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A. LRS Communication Method: The method we suggest is the “Communicate with LRS via Launch”. This is the option that will allow for session data to be shown. We suggest this option as we can verify that it is an authentic person going through Launch and giving us an authentic session before it is passed onto your system. You are able to use the “Communicate directly with LRS” without it going through Launch.
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WebGL
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WebGL App Version: If a WebGL App (browser based as opposed to VR training) is uploaded on the main Launch page, you can assign the module here. The WebGL App is a separate offering from VR training and if you’d like further information, speak to Motive staff. You can see our documentation here.
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In the majority of instances, only a few fields are used for creating modulesModules. These steps are outlined below:
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9. On the left side of the Launch page, open your Launch Space (typically named after your company) → > Content Managment → > Modules
10. Click “Create Module”
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6. Import to your LMS per their instructions.