Panel | ||||||||
---|---|---|---|---|---|---|---|---|
| ||||||||
Deep learning on Launch is found in our Launch Essentials course in Motive Academy. |
The examples in this article were created for a fictional company, Lakeview Inc.
...
Create content bundles and configurations from Storyflow and control how that content is deployed.;
Manage learner profiles.;
View session data from training sessions.; and
Manage devices.
...
Launch Permissions
...
Using Launch you can deliver your VR training. Click here to learn more.
Anatomy of Launch Screen
...
...
A. View As Launcher: As a Motive user, you can be added as a learner to any content through Launch. Therefore, you can complete your own assigned training, or, you can use this area to test launching training (to yourself as the test).
B. Organization: This is the dropdown that allows you to view the Launch Space for this Organization.
C. Launch Space
2D. Home: This area provides a dashboard of your Launch area. For more info, click here.
...
Collaborators: Individuals who have created the training or have permission to do so. Learners are not listed here – you can find them in the Learners section.
3E. Modules: In this area you can see and create modules from uploaded Storyflow content. You will then use these Modules to distribute training to learners. For more info, click here.
4F. Content: Content from Storyflow can be uploaded here and must be done before you can create a Module. For more info, click here.
5G. Launchers: Launchers allow learners to connect to the learning. With a [Module] created, you can create a launcherLauncher. A launcher Launcher connects the [Module] to a 5 digit launch code. When the launch code is used to launch the training module in the headset, the data collected is connected to the learner specified in the launcherLauncher. Note that you would only use this feature if you were NOT connecting to an LMS.
For more info, click here.
6H. LRS Credentials: If you have an external LRS service that you would like to use, you can set up your LRS credentials by navigating to this area. Choose Create Credentials and complete the fields. The information will be available through your LRS service. For more info, click here.
7I. Sessions Insights Overview:This provides an overview of training sessions completed by learners in Dashboard form.
8. Scenarios: This area allows you to break down analytics by scenario. When you choose a scenario you are then able to view stats such as number of pass/fail, or time in scenario, and more. For more info, click here.
9. Sessions: A more detailed look at learner sessions. Any Storyflow test assessments added via Resources will be able to be viewed here. XAPI statements are captured and you can see what the learner looked at, pointed at, experienced and more. If LRS Credentials have been added and the LRS Credentials have been added to a Module, then all Session data will be available in the LRS. For more info, click here.
10 See a quick glance of active learners and modules.
J. Insights Modules: Breakdown of learning sessions by Module. Click on the Module name to see more detailed information about the session.
K. Insights Learners: Breakdown of learning sessions by Learner. Click on the Learner’s name to see more detailed information about their training sessions.
L: Insights Sessions: A chronological list of every Launch session. Click on the Session to see detailed information about the learner’s session.
M. Collaborators: While a list of collaborators Collaborators can be seen by both Admin and Members in the Home area, the Collaborators area can only been seen with the permission Launch Organization Admin. This is where an admin will view and manage collaborators in the space. For more info, click here.
11N. Applications: This feature works in conjunction with Launch Pad allows you to set up a configuration that will give you a code to launch a whole app from launchpadLaunch Pad. You can find more information on this topic in the following articles: Using Launch Pad to Launch Apps and Configuring a Launch Module for LSDK.
12O. WebGL: If you have a WebGL version of your training app (training done in browser) it can be configured here. Then you can associate it with a Module. Speak to Motive staff if you have further questions on this topic. For more info, click here.
13P. Learners: In this area you can view learners and drill down to see their training sessions and device logs. For more info, click here.
14Q. Learner Groups: A group of learners that can be quickly added to other areas of the Motive Platform, instead of adding learners all individually. For more info, click here.
15R. Devices: VR Headsets (Devices) are provisioned within Launch. For a given device you can see the errors, warnings, and debug statements as training is in session. Click on the View Details button next to the device name. This is very helpful information to send Motive staff when a support ticket is created to assist with resolving issues on the developer side. For more information, click here.
...