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For an overview of Resources, click here.

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Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

Table of Contents

Overview

The Look At resource Resource positions a character towards a target. This resource Resource is a type of Character Action.

Required Fields

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Field Name

Description

Character

Specifies the character doing the looking.

Target

Specifies the

scene

Scene object that the character looks at.

Note: If you leave this field blank the character will look at the learner.

Optional Fields

Field Name

Description

Transition Duration

Specifies how long the transition is into the Look At animation.

Look Amount

*Total look amount multiplier for the rest of the settings (between 0 and 1 - one being strongest).

Body Weight

*Amount body turns toward the target.

Head Weight

*Amount head turns toward the target.

Eyes Weight

*Amount eyes turn toward the target.

Hold Duration

Specifies how long the character holds its gaze.

Exit Duration

Specifies how long the character transitions out of its gaze.

Priority

Gives action priority if there is more than one.

*Training Tip: Character’s Body

If you leave the Target blank and have the character look at the learner, then as the leaner moves around in the scene Scene the character’s gaze will follow. The character’s body will turn to follow unless you set the field to 0. We suggest setting the body to 0 or 0.1 and testing by moving around the scene as the character tracks you.

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Training Tip: Look At Events

If you leave the Target blank and have the character look at the learner, if the script Script closes the Look At Resource will stop. If you want it to continue, don’t close the script Script it is located in. On the flip side, if you want the Look At action to stop, and you don’t want to close the scriptScript, you can use a Deactivate Resource.

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In the Office environment, I want the character Chad to look at me (the learner).

  1. As Chad is a character, I will use the Spawn Asset Resource first to spawn him into the

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  1. Scene

  2. In the

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  1. Script where you will add the Look At Resource, add the character in as a Scene Object:

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  1. In the next

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  1. Frame, I’ve added the Look At Resource

  • Character = Chad

  • Look At = (blank)

We are leaving Look At blank so that Chad looks at the learner. I’ve also set the Eyes and Body Weight (optional):

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In my scenario Scenario I’ve also added a Screen Message to let the learner know what the scene Scene is about and I’ve added an Apply Effect Resource to have Chad stand up from the chair and used the Facial Expression Resource to make Chad look angry.

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View the video full screen on Vimeo at this link.

Related Articles

Navigate To Resource

Look At Resource

Turn To Resource