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For an overview of Resources, click here.

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Deep Learning on Resources is found in Motive Academy. Click here to see the course this lesson is in.

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After: Unfolded cloth in Scenario

Required Fields

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Field Name

Description

Target

The

motive

Motive scene object you will apply the behavior model to.

Behavior Model

Defined in the Unity SDK, added to a behavior model

catalog

Catalog - usually is a list of states, can also be "True" or "False".


Events

Activate

In the Headset

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In the Motive Lab, I want to clean up a spill in the lab. I’ll use the Behaviour Model resource Resource to change the state of the towel as I use it.

  • In the first frame, I’ll add the scene Scene objects I need to use through this scriptScript:

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  • In the next frame Frame I’ll add the Behaviour Model Resource and choose the Towel as the Target. The Assemblers have set up a Behaviour Model for the Towel, so I will choose that as well. Under “Activity” I’ll choose the Towel State and this will create a Variable:

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  • Now I’ll create a child frame Frame and add the Use Tool and Grasp resources Resources:

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  • When the towel is grasped (and closed), I’ll add in the Variable for Towel State. This was set up when I chose the Towel State in the Behaviour Model Resource above. I’ll choose the “In Use Dry” state as that is what the towel is doing at this point in the scriptScript:

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  • When the Spray bottle has sprayed the spill, I’ll use a Place resourceResource to place the towel on the spill:

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  • In the final frame Frame when the Notification closes, the spill will disappear (via a Set Object Properties resource) and I will again add in the Towel State Variable. This time I will choose “In Use Wet” as the towel is wet from cleaning the spill:

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This is what the frame Frame structure will look like for the above scripting:

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Here is what the resource Resource will look like in the headset based on the above scripting:

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