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For an overview of Resources, click here.

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Overview

The Apply Effect resource Resource allows the author to apply animations and visual effects on applicable objects in the sceneScene, such as a character or scene object. An effect can be an animation or some form of particle effect. It can be a powerful tool for bringing the character to life, or for allowing objects in your environment Environment to react in response to the learner.

Required Fields

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Field Name

Description

World Objects

Specifies which

scene

Scene objects will display an effect.

Effects

Specifies the effect to be applied.

This effect can be an animation or a particle effect.

Optional Fields

Field Name

Description

Speed

If applicable, specifies the speed (multiplier) of the effect.

A speed of 2.0 would reduce the duration of the effect by half.

Events

Open, Activate. In order to stop an effect, you have to use the Deactivate Resource to deactivate the resourceResource.  Other options are a Close Frame Resource or End Script Resource.

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In this example we are in the Office environment. I want to apply an effect to Chad (the character). I will have him go from sitting in the chair to standing.

  • In a separate scriptScript, I’ve spawned Chad into the environment using the Spawn Asset resource Resource.

  • Add the object the effect will be applied to in the Scene Objects frame Frame (or another frame Frame in the script Script of your choosing). In this case, I will add Chad as a Scene Object:

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  • (Optional) In this instance, I’ve added a Screen Message letting the learner know what is happening in the sceneScene:

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  • When the Screen Message closes, I will play the Apply Effect Resource:

    • World Objects = Chad (the Scene Object that will display the effect)

    • Effects = *Sitting to Stand Angry (the effect to be applied)

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*The Effect comes from your own catalogsCatalogs.

  • (Optional) To give the scene Scene more realism, I’ve added a Facial Expression and Look At Resources so that Chad has an angry expression on his face and when he stands he is looking at the learner:

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This is what the frames Frames would look like for the above scripting:

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