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In depth learning on Creating and Managing Asset Bundles is found in this course in Motive Academy.

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Overview

As projects grow more complex, it’s important to have a consistent workflow for dealing with multiple scenes and AssetBundles. This page describes how to use Unity’s Additive Scene feature to streamline the AssetBundle workflow.

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While you are developing a scenario, you will often want to work with the local copy of your assets while you are iterating. This may conflict with any assets that are being spawned from AssetBundles. There are two approaches you can use to avoid this while developing:

  1. Disable the Spawn Asset Resource in Storyflow. This is a simple approach that will work, but could potentially impact any other users who are relying on the asset to spawn dynamically.

  2. Set the “Skip Asset Load” property on the World Configuration component. This setting has three options:

    1. Never: select this to always load any assets delivered via AssetBundle.

    2. Editor Only: select this to skip AssetBundle loads when you’re running in the editor.

    3. Always: always skip AssetBundle loads at runtime.

Related Articles

Spawn Asset Resource

Using Asset Bundles