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In the Hierarchy, find the object you wish to make grabbable. We use the “brush” in this case. It can be any object
Right click on the object
Select Motive - > Make Grabbable
In the Inspector, notice that three components have been added to the object
A Rigidbody
A Mesh Collider
VR Grabbable script
Make the Mesh Collider = Convex
Save the Scene
Play the Scene
Pick up the brush. Notice that the brush can be picked up from any point. Specific grab points can be defined in the VR Grabbable script
Optional: Add a grab anchor to the handle. A grab anchor is a transform. You can use the buttons to define a grab anchor for either hand or you can create your own and assign it
Optional: Options for release behavior, distance grabs and more can be configured in the VR Grabbable script component
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Right click on the object
Select Motive - > Make Scene Object
In the name field, type a name
Remember this name. A Catalog item with the same name will need to be created in a Storyflow Catalog
For this example, the name will be 'Brush'
Save the Scene
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