Panel | ||||||||
---|---|---|---|---|---|---|---|---|
| ||||||||
In depth learning on Scene Configuration can be found in this course in Motive Academy. |
Table of Contents | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Overview
This article describes how to configure an object Object in Unity to be usable in a Storyflow scriptScript. This is done by adding a Motive Scene Object script Script component to the object Object in Unity. The article will outline the process in Unity and the required steps in Storyflow.
Important: Any object Object that will be used as part of a training procedure authored in Storyflow must be a Motive Scene Object.:
...
Setup - Unity SDK
In Unity, find the
...
Object in the hierarchy and select it
...
Right click on the
...
Object and select Motive -> Make Scene Object
In the Inspector, a Motive Scene Object component has been added to the
...
Object
In the Motive Scene Object
...
Script, in the Name field type a name
...
Remember this name. A
...
Catalog item with the same name will need to be created in a Storyflow Catalog.
For this example, the name will be
...
Brush
...
Save the scene
Setup - Storyflow
In Storyflow, go to the Catalogs tab
...
Motive Scene Objects need to be added to Named Object
...
Catalogs. If you already have one, you can use it. If not, create a new Named Object
...
Catalog.
Find the Named Object
...
Catalog and double click to open it
...
Click the "+" button to add a new item. It will be added to the list.
Select the item and give it the same name that was given to the Motive Scene Object
...
In this case, the name is Brush
...
Save the Catalog
The Motive Scene Object, Brush, can now be added to any Storyflow script using the Scene Object Resource.