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In depth learning on Behaviour Models can be found in this course in Motive Academy.

Base class for any state listener that listens for Double states.

Fields

Name

Description

State

The name of the Behaviour State to monitor.

World Object

The World Object whose Behaviour State is being monitored. By default uses the World Object Behaviour on the same Game Object.

Actions

Name

Description

On Change

Fired when the Behaviour State is Changed

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