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In depth learning on Behaviour Models can be found in this course in Motive Academy. |
Base class for any state listener that listens for Double states.
Fields
Name | Description |
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State | The name of the Behaviour State to monitor. |
World Object | The World Object whose Behaviour State is being monitored. By default uses the World Object Behaviour on the same Game Object. |
Actions
Name | Description |
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On Change | Fired when the Behaviour State is Changed |