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Deep Learning on the basics of Storyflow is found in Motive Academy. Click here to see the course this lesson is in.

Scripts

Scripts are the building blocks of Motive-powered training scenarios. Scripts, when bundled with the media files and other assets they call on, are what gets sent to the headset or mobile device to make 3D scenes interactive.

Scripts are comprised of several parts that work together to form a narrative. 

Info

For a deeper dive into Scripts, check out the Scripts 101 VideoSee an Overview of Scripts here.

Frames

In the left-hand column, you see a high-level overview of the frames that make up a script. Frames have a hierarchy, meaning those on the top level will run before their associated child frames. Manipulation of the frame hierarchy is one way to control the flow of events in a script and scenario.

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Info

See an Overview of Frames here.

Resources

Resources are the building blocks of a frame. They are what allow you to add interactivity to the scene. Elements such as learner interactions, character dialog, screen messages, media, and assessments can all be added to a script using resources.

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Info

For a deeper dive into Resources, check out the Resources 101 Video and then the Resources 201 VideoSee an Overview of Resources here.

Events

Events occur throughout a scenario (some automatically, some authored) and can be used to track progress and control scenario flow. Events are automatically emitted by resources (like, "an action is complete") or events can be created by the author (these are called custom events). Authors can use these events to dictate what happens when. For instance, you can create a sequence that says "When this character finishes talking, start the next part of the script". 

Info

For a deeper dive into Events, check out the Conditions and Events 101 VideoSee an Overview of Events here.

Conditions

Conditions are used to control the timing and order that frames in a script will open and run. If a frame does not have a condition, it will always open and the resources in the frame will run. With a condition added to the frame, the frame will only open and run when the condition is true. Some common conditions are:

  • Object Event: check if this event occurred, if yes, open this frame.

  • Variable comparison: if the value of the variable matches the desired value, open this frame.

  • Timer: Open this frame after a set time has passed.

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Info

For a deeper dive into Conditions, check out the Conditions and Events 101 Video and then the Conditions and Events 201 VideoSee an Overview of Conditions here.

Variables

Storyflow variables may be used in two different ways:

  • They can give the author precise control over tracking and monitoring progress and remembering decisions and actions.

  • They can be used with dynamic content to serve up to have a scenario that adapts to unique conditions in a learner's experience.

Info

For a deeper dive into Variables, check out the Variables 101 VideoSee an Overview of Variables here.