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For an overview of Resources, click here.

Table of Contents

Overview

The Screen Media resource creates a panel displaying a media item in the scene.

You can select from three types of this resource - Guide, Inspector, or Playable. All three types are described individually below.

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Comparison of different types:

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Screen Media Guide

Guide is always present - the learner can not dismiss it (it doesn't have an "ok" button).  Guides must be anchored to something in the scene (a scene anchor or a scene object.) Once the media item appears, it will automatically play for the duration of the media. After it is done playing it will remain in the scene and the learner can play it again unless the “close when complete” option is chosen.

To stop the Guide, use a Deactivate Resource or an End Script Resource.

Guide - Required Fields

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Field Name

Description

Anchors

Specifies the object in the scene that the panel will attach to.  This must be a Scene Anchor or a Scene Object.

Media

Specifies the media item to be displayed.

Guide - Optional Fields

Field Name

Description

Title

The title of the media will display for the learner in the header of the panel.

Playback Properties

Sets any playback properties of the media.

Loop

Check if you want the sound to repeat.

Pitch

Adjust the pitch of the sound file.

Volume

0 to 1, 1 is the default.

Start Position

Customize the starting position of the media.

End Position

Customize the end position of the media.

Close when Complete

When chosen will emit a Close event when the media item is complete.

Close Delay

Delay the close of the media.

Guide - Events

Activate, and Close (if the “Close when Complete” option is chosen).

Example in the Headset of Guide

In the Motive Lab, the learner will see a video to help them clean the glassware.

  • In the first frame, I’ll add the anchor that I want to attach the Media to

  • In the next frame, the Screen Media Guide is added and filled in:

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Here is what the learner will see in the headset:

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Screen Media Inspector

An Inspector appears when you click the object it is anchored to.  Inspectors must be anchored to something in the scene (a scene anchor or a scene object.) Once the media item appears, it will automatically play for the duration of the media.

The Inspector is persistent and when the learner views the message and clicks “OK” the Inspector remains on the object and can be clicked on again.

To stop the Inspector, use a Deactivate Resource or an End Script Resource.

Position of Screen Media Inspector

The screen does its best to get out of the way and position itself so you can see it. Inspectors start above the object, then may move some more if it detects any collisions.

Inspector - Required Fields

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Field Name

Description

Targets

Specifies the object in the scene that the panel will attach to.  This must be a Scene Object.

Media

Specifies the media item to be displayed.

Inspector - Optional Fields

Field Name

Description

Title

The title of the media will display for the learner in the header of the panel.

Playback Properties

Sets any playback properties of the media.

Loop

Check if you want the sound to repeat.

Pitch

Adjust the pitch of the sound file.

Volume

0 to 1, 1 is the default.

Start Position

Customize the starting position of the media.

End Position

Customize the end position of the media.

Close when Complete

When chosen will emit a Close event when the media item is complete.

Close Delay

Delay the close of the media.

Inspector - Events

Activate

Example in the Headset of Inspector

In the Motive Lab, when the learner clicks on the ? they will see a video.

  • In a setup frame, I’ll add the scene object I want to attach the Media to

  • In the next frame, I’ll add the Inspector Screen Media resource and fill it out:

...

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In the headset, the learner will see the icon:

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When they click on the icon, they will see the video:

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Once the learner clicks “OK” the icon remains on the glasses and they can click on it again.


Screen Media Playable

Playable is intractable - the learner can accept the message and close the panel even before the media is complete.

Playable - Required Fields

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Field Name

Description

Media

Specifies the media item to be displayed.

Playable - Optional Fields

Field Name

Description

Anchors

Specifies the object in the scene that the panel will attach to - a Scene Object or Scene Anchor.  If left blank the media will appear in front of the learner.

Title

The title of the media will display for the learner in the header of the panel.

Playback Properties

Sets any playback properties of the media.

Loop

Check if you want the sound to repeat.

Pitch

Adjust the pitch of the sound file.

Volume

0 to 1, 1 is the default.

Start Position

Customize the starting position of the media.

End Position

Customize the end position of the media.

Close when Complete

When chosen will emit a Close event when the media item is complete.

Close Delay

Delay the close of the media.

Timer

Set delay or time of day settings.

Priority

Specifies how high the priority of the Media is.

If multiple media items are used at the same time, the highest priority action will take effect.

  • Normal: Normal order.

  • High: Next in the queue behind the item that needs to finish.

  • Filler: Will play item if nothing has been played in a while, otherwise, doesn't play at all.

  • Interrupt: Stops what is currently playing and plays immediately.  

Playable - Events

Open, Activate, Close, Complete

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Example in the Headset

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of Playable

In the Motive Lab, the learner will see a video to help them clean the glassware.

  • Add the Screen Media resource by dragging and dropping into the Resources pane of a frame

  • Add the media by clicking on the + icon

  • Add a title to the media (optional)

...

  • :

...

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This is what it would look like in the headset

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. As I did not attach the media to an anchor, it will appear in front of the learner:

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