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While all scripts can be launched from the Director Script, you may find there are situations where it would be better organized to launch within a script. For example, if there is a correct/incorrect situation you could launch different scripts depending on the learner's actions.
Required Fields
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Field Name | Description |
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Script | Specifies the target script that will run. |
Events
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Example in the Headset
I want to set up a Testing Script that runs everything I need to test one individual script at a time in the headset.
In the first frame, I will Spawn Assets that I will need:
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Once the Assets are spawned, I will use the Launch Script resource to attach the script in question that I want to test - in this case the “Test Fume Hood”:
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This script will then be attached to a scenario and I can run it in the headset.