Info |
---|
For an overview of Resources, click here. |
Table of Contents |
---|
Overview
The Camera Effects allow you to make various colour modifications to the scene.
Info |
---|
To end a Camera Effect Resource, use the Deactivate Resource. You can see an example of that at the bottom of this article. |
Fields
Field Name | Description |
---|---|
Bloom | The Bloom effect creates fringes of light extending from the borders of bright areas in the scene. Tint: Use the colour picker to select a colour for the Bloom effect to tint to. Intensity: Set the strength of the Bloom filter, in a range from 0 to 1. The default is 0, which means that the Bloom effect is disabled. |
Adjust Colours | Lets you change the overall tone, brightness, and contrast of the scene. Contrast: Change the overall range of tonal values. Larger values expand the tonal range and lower values shrink the tonal range. In a range from 0 to 1. The default is 0. Colour Filter: Use the colour picker to select which colour the Color Adjustment effect should use to multiply the render and tint the result. Hue Shift: Shift the hue of all colours. In a range from 0 to 1. The default is 0. Saturation: Push the intensity of all colours. In a range from 0 to 1. The default is 0. |
Vignette | This effect darkens the edges of an image Intensity: Set the strength of the vignette effect. In a range from 0 to 1. The default is 0. Colour: Use the colour picker to set the colour of the vignette. |
Events
TBD
Examples
What the learner sees with NO Effect applied:
Bloom Effect
What the learner sees in the headset:
Adjust Colours Effect
What the learner sees in the headset:
Vignette Effect
Example in the Headset
In the Motive Lab, I want to simulate an emergency situation involving the fume hood. I’ll use the Vignette effect to produce a red effect in the environment.
(Optional) add Instructions for the learner:
Add the Camera Effect Resource and fill it out. In this example, I want a red Vignette to indicate the emergency and I’ve set the Intensity to .9 (range is 0-1) to have a strong effect:
(Optional) For this particular example, I’ve used an Audio Resource to produce the warning and a Set Object State for the fume hood door to be open:
Once the learner has completed the task (closed the fume hood), I want to stop the Camera Effect Resource and the Audio. So, I’ll use a Deactivate Resource:
(Optional) I’ll also play a Screen Message confirmation that the task was complete:
Here is what it would look like in the headset:
https://vimeo.com/834404002