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Info

For an overview of Resources, click here.

Table of Contents

Overview

The Camera Effects allow you to make various colour modifications to the scene.

Info

To end a Camera Effect Resource, use the Deactivate Resource. You can see an example of that at the bottom of this article.

Fields

Field Name

Description

Bloom

The Bloom effect creates fringes of light extending from the borders of bright areas in the scene.

Tint: Use the colour picker to select a colour for the Bloom effect to tint to.

Intensity: Set the strength of the Bloom filter, in a range from 0 to 1. The default is 0, which means that the Bloom effect is disabled.

Adjust Colours

Lets you change the overall tone, brightness, and contrast of the scene.

Contrast: Change the overall range of tonal values. Larger values expand the tonal range and lower values shrink the tonal range. In a range from 0 to 1. The default is 0.

Colour Filter: Use the colour picker to select which colour the Color Adjustment effect should use to multiply the render and tint the result.

Hue Shift: Shift the hue of all colours. In a range from 0 to 1. The default is 0.

Saturation: Push the intensity of all colours. In a range from 0 to 1. The default is 0.

Vignette

This effect darkens the edges of an image

Intensity: Set the strength of the vignette effect. In a range from 0 to 1. The default is 0.

Colour: Use the colour picker to set the colour of the vignette.

Events

TBD

Examples

What the learner sees with NO Effect applied:

Bloom Effect

What the learner sees in the headset:

Adjust Colours Effect

What the learner sees in the headset:

Vignette Effect

Example in the Headset

In the Motive Lab, I want to simulate an emergency situation involving the fume hood. I’ll use the Vignette effect to produce a red effect in the environment.

  • (Optional) add Instructions for the learner:

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  • Add the Camera Effect Resource and fill it out. In this example, I want a red Vignette to indicate the emergency and I’ve set the Intensity to .9 (range is 0-1) to have a strong effect:

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  • (Optional) For this particular example, I’ve used an Audio Resource to produce the warning and a Set Object State for the fume hood door to be open:

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  • Once the learner has completed the task (closed the fume hood), I want to stop the Camera Effect Resource and the Audio. So, I’ll use a Deactivate Resource:

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  • (Optional) I’ll also play a Screen Message confirmation that the task was complete:

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Here is what it would look like in the headset:

https://vimeo.com/834404002