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Table of Contents

Overview

The Select object The Select Object interaction emits an event once the learner selects the object with their controller (point and click).

An example of how the Select object the Select object interaction could be used is when the learner is presented with several items and must select from the available options. If the learner selects the correct object, the scenario will proceed.

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This is a simple use of the Select resource. I want the learner to select the Wrench Nitrile Gloves in the WorkshopMotive Lab.

  • Add the object(s) to be selected in a frame as a Scene Object. In this case I will add the wrench, but also a few other items that are located on the floor around the wrench:

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  • In the next frame, I’ve added a Screen Message Resource to let the learner know what to do:

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  • In the next frame I’m going to add the Select resource and choose the World Object as the wrench. In this example, I will also create two more Select resources for the other two objects in my scene. The wrench has the event “Correct” and the other items have the event “Incorrect”.

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When the learner chooses the wrench this will fire a correct event. If the learner chooses the flashlight or hammer, an incorrect event will fire. I want to have a message that shows based on each scenario.

  • Under each Select resource, click on the Event Link Shortcut (the blue + icon)

  • For the Wrench - Correct frame, I added a Screen Message letting the learner what to do next:

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  • For the Hammer and Flashlight - Incorrect frames, I added a Screen Message letting them know this was the wrong selection:

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  • Gloves as a scene object to a frame.

  • (Optional) add a Screen Message with instructions to the learner.

  • Add the Select Resource and fill it in:

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  • (Optional) add a notification of the correct choice being made:

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  • (Optional) The Select Resource can also be used for when the learner chooses the wrong object:

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The “Incorrect” choice has a Reply resource on it with the box “Ignore Previous” checked so that an infinite loop is not created:

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This is what it would look like in the headset:

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