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Table of Contents |
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Overview
The Point At object The Point At object interaction emits an event once the learner points towards toward the specified object(s) with their controller. The author can specify the length of time in which the pointing must be held before the event is emitted.
An example of how the Point At object the Point At object interaction could be used is when a character in the scene is asking the learner where they can find a specific object. Once the learner points at the object for a few seconds, the scenario can progress.
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This is a simple example of guiding the learner to point at an object in the WorkshopMotive Lab.
Add the object to be pointed at as a Scene Object in a frame.
Add some instructions (optional):
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Add the Point At Resource to a frame:
Link the World Object (object to be pointed at).
Choose a duration - I've chosen 2 seconds (optional).
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Additional Options:
I've chosen to display a Screen Message to advise the learner on what to do:
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Additionally, I've set up a message Notification to play when the Complete event is emitted (after the “Point At for 2 seconds” is complete):
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