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Table of Contents

Overview

The Place object The Place object interaction emits an event once the learner brings a specified object to a target location or object. The author can specify whether or not the object needs to be let go onto the target before the event is emitted.

An example of how the Place object the Place object interaction could be used is when the learner is required to put a tool back to the place it belongs, i.e. a toolkit. Once the tool is put back in place, the scenario progresses.

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Activate, Open, Close (if not persistent), Complete, and Custom.

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Example in the Headset

In the Workshop, we will author 2 examples:

  1. The learner must place the paint brush and small paint can on the utility cart (an actual target); and

  2. The learner must move the large paint bucket to the side (no target).

Example 1: Place the paint brush and small paint can on the utility cart

  • In a frame, add the Scene Objects to the script.  In this example, we are adding the small paint can, large paint bucket, paint brush, and utility cart:

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  • In this example, I’ve added a screen message to show with instructions:

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  • Add the Place Resource to the Resources pane of a new frame. In this example, I want the learner to pick up the paint brush and paint can and move them to the utility cart. Under World Objects you can choose more than one item. The Target in this case will be the Utility Cart:

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Example 2: The learner must move the large paint bucket to the side

  • In the same frame, add another Place Resource.

  • Fill out the resource:

    • World Object = Large Paint Bucket

    • Place = “Let Go” box checked

By choosing the Let Go option, I don’t have to specify an exact target for the item to be placed on:

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  • (optional) I’ve added a Notification to appear once the bucket has been moved:

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Motive Lab, I want the learner to place the clean beaker on the tin foil.

  • Add the Object and Target to the script in a frame.

  • (Optional) add a message giving the learner instructions.

  • Add the Place resource and fill it out:

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  • (Optional) add a message that triggers after the object has been placed:

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This is what the learner will see in the headset:

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