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Overview

Some assets are configured with Behaviour Models which means they have more than one state. As an author, you can change the state of an object using a Variable. An example of this would be after you pick up a folded cloth, it becomes unfolded to look more realistic:

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After: Unfolded cloth in Scenario

Required Fields

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Field Name

Description

Target

The motive scene object you will apply the behavior model to.

Behavior Model

Defined in the Unity SDK, added to a behavior model catalog - usually is a list of states, can also be "True" or "False".


Events

Activate, Open (not used as an authoring trigger).

In the Headset

We have full instructions on using this resource here.

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