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Overview
Some assets are configured with Behaviour Models which means they have more than one state. As an author, you can change the state of an object using a Variable. An example of this would be after you pick up a folded cloth, it becomes unfolded to look more realistic:
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After: Unfolded cloth in Scenario
Required Fields
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Field Name | Description |
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Target | The motive scene object you will apply the behavior model to. |
Behavior Model | Defined in the Unity SDK, added to a behavior model catalog - usually is a list of states, can also be "True" or "False". |
Events
Activate, Open (not used as an authoring trigger).
In the Headset
We have full instructions on using this resource here.
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