...
The Move User resource moves the user (learner) to an anchor within the scene. This can be used to bring the learner to different parts of the environment.
This is different than the Navigate To resource, which is used to move a character in the environment.
Required Fields
...
Field Name | Description |
---|---|
Anchor | The learner will be moved to this anchor. |
...
Example in the Headset
In the WorkshopMotive Lab at the start of the scenario, I want to move the learner across the scene to the toolboxto the PPE Prep room, and I want to Spawn Assets. To avoid motion sickness, I will fade the scene to black while the movement (and spawning of assets) is taking place.
In the first frame, I’ve authored a Screen Message Notification letting the learner know they will be moved. When the learner clicks “OK” the fade will start:
...
their screen will fade to black:
...
In the second frame, I’ve Used a Fade Scene Resource that is conditional on the Screen Message Notification closing:
...
In the third frame, which is a child frame (I’m not using a Condition), I’ve added the Spawn Assets Resource to equip my environment. Your environment may not need this step:
...
In the fourth frame, I’ve added the anchor that I want the learner moved to (a Positional Anchor I created) and the Move User Resource. As the Spawn Asset Resource does not emit a close or complete event, I set the Condition to be the Fade Scene complete:
...
This is also a child frame of the frames above:
...
In the fifth frame, I’ve authored the Fade Scene resource to fade in after the Move User resource is complete:
...
Lastly, in the sixth frame I’ve added a Notification Resource letting the learner know what to do next:
...
created a Custom Event for the Assets Spawning. I’ve done this because if I use an End Script resource, it will undo the Spawn Asset resource and the assets will disappear.
...
Here is what the frames look like for the above authoring:
...
This is what it would look like in the headset:
...