Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Info

For an overview of Launch, click here.

This is a key area of Launch. There must be content uploaded for the learners to complete.

Quick Links

Table of Contents

Definition

Content is your Storyflow Scenario in a published form that is then converted into a Module.

Anatomy

Content must be uploaded to Launch before you can create a Module.

...

To Access Content:

1. Choose the Organization , if there is more than one

2. Choose the Launch Space

3. Click “Content Management”

4. Click “Content”

Content Actions:

5. Refresh the Content list if any changes are made

6. Create Content

7. Bundles – Content Area will display all Content that was added to Launch via the Bundle method

8. Search for specific Bundled Content

9. Download Bundled Content

10. Delete Bundled Content

11. Storyflow Connections – Content Area will display all Content that was added to Launch via the Storyflow Connections method

Bundle Types

...

Upload Bundle: In Storyflow you can download a published version of the training via project bundle in a .zip file at the Bundles tab. This content is static once bundled and will not change. This is the most stable way to distribute completed content.

...

External Bundle: This is the same outcome as the Upload Bundle option, but if you have an on-premise version of Storyflow, and you have a network location where you want to put the bundle, then use this option.

Steps to upload Bundle Content

1. Login to Motive

You should be viewing the HUB area that displays the areas you have permissions to access. This can include Launch, Storyflow and Manage Organization. In the example below, we are logged into the account for the company Lakeview Inc. and the individual accessing HUB has permissions for all three areas:

...

Info

Note: If you do not see an image similar to the above, click on your initials on the top right of the screen and choose HUB.

2. Click on / open Storyflow

3. Open the appropriate Project

...