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About Launch

Launch provides VR content management functionality for you to seamlessly roll out your immersive training.

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Once your content is created in Storyflow, you can use Launch to determine who gets the content, how they get it, and the format it is delivered in. Launch provides VR content management functionality for you to seamlessly roll out your immersive training.

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Note

Only individuals with the Identity Organization Admin permission or the Identity Organization Member permission can view and edit Launch

Access Launch

1. Login to Motive

You should be viewing the HUB area that displays the areas you have permissions to access. This can include Launch, Storyflow and Manage Organization. In the example below, we are logged into the account for the company Lakeview Inc. and the individual accessing HUB has permissions for all three areas:

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Info

Note: If you do not see an image similar to the above, click on your initials on the top right of the screen and choose HUB.

2. Select Launch

Create a Launch Space

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Accessing Launch

In order for you to access Launch, there are 3 things required:

1. Your Organization must have at least one Launch Space:

As a company, you have one instance of Launch. Within that instance, you can have several organizations Organizations (though this may not be typical) and within each organizationOrganization, you can have distinct spaces.

New to Launch

Here is a typical flow you will follow when you are creating new training:

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Launch Components

Home

This area provides a dashboard of your Launch area.

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Space Details: You can set up one or several Organizations in Launch. If your company has different departments that you want to separate, you can create more than one organization to which you can assign people with certain permissions.

Training Overview: Quickly see the number of learners in the space and how many sessions have been completed. Use the View Sessions/Learners link to jump to that area of Launch.

Collaborators: Individuals who have created the training or have permission to do so. Learners are not listed here - you can find them in the Learners section.

Collaborators

While a list of collaborators can be seen by both Admin and Members in the Home area, the Collaborators area can only been seen with the permission Launch Organization Admin. This is where an admin will view and manage collaborators in the space.

Modules

Note

Content must be uploaded before you can create a Module.

In this area you can see and create modules from uploaded Storyflow content.

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Content

Content from Storyflow can be uploaded here and must be done before you can create a Module.

To learn more about Content, click here.

LRS Credentials

If you have an external LRS service that you would like to use, you can set up your LRS credentials by navigating to this area. Choose Create Credentials and complete the fields. The information will be available through your LRS service.

Launchers

Info

This is a manual method if you are not using a LMS integration. If you would like to distribute content through an LMS, launch codes get generated automatically. For more information on this, click here.

Launchers allow learners to connect to the learning. With a [Module] created, you can create a launcher. A launcher connects the [Module] to a 5 digit launch code. When the launch code is used to launch the training module in the headset, the data collected is connected to the learner specified in the launcher.

To learn more about Launchers, click here.

Learners

In this area you can view learners and drill down to see their training sessions and device logs.

To learn more about Learners, click here.

Sessions

This provides an overview of training sessions completed by learners. Any Storyflow test assessments added via Resources will be able to be viewed here. XAPI statements are captured and you can see what the learner looked at, pointed at, experienced and more. If LRS Credentials have been added and the LRS Credentials have been added to a Module, then all Session data will be available in the LRS.

WebGL

If you have a WebGL version of your training app (training done in browser) it can be configured here. Then you can associate it with a Module.

Devices

At the start of a learning session, a Learner enters 9 digit code within VR headset and then the device will appear in the Devices list.

For a given device you can see the errors, warnings, and debug statements as training is in session. Click on the View Details button next to the device name. This is very helpful information to send Motive staff when a support ticket is created to assist with resolving issues on the developer side.

Please note that if you see Windows 10 devices in the list this is due to testing from Unity it logs as Windows 10 devices as opposed to the APK on headset.

A great tip is to name the device so that you can quickly match the device to the appropriate learner. In the headset, under the menu at Admin>Device Info you will see a serial number that matches the one in this list, so you can identify the correct device and re-name it. Spaces – we call them “Launch Spaces”. Organizations could represent different business units, training teams, or departments in a company. Many companies will only have one Organization.

A Launch Space is created by an individual with the Launch Organization Admin permission. We have step by step instructions in the Admin Essentials Pathway in Motive Academy or you can refer to these steps.

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2. You must have either the Launch Organization Admin or Member Permission:

An Admin at your company with the Identity Organization Admin Permission must assign you one of the Launch permissions. Your Admin can refer to the step by step instructions in the Admin Essentials Pathway in Motive Academy or these instructions.

3. You must be added as a Collaborator to the Launch Space you wish to access:

As mentioned above in the first item, you must have at least one Launch Space, though your Organization can have more than one. After receiving the Organizational level permission, an individual with the Launch Organization Admin permission must assign you as a Collaborator to the space. Your Admin can refer to the step by step instructions in the Admin Essentials Pathway in Motive Academy.

Once you have all three of the above, you can log into Launch!

Log into Launch

  1. Log into Motive at https://cloud.motive.io/

  2. Click on “Launch”:

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Info

If you do not see the screen above, as you are already in the Motive Platform, click on your initials in the top right corner and go to Hub

Once you are in the Launch on the left hand side of the screen, you will find any Launch Spaces that have been created. When you click the arrow to the right of the space:

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Then the menu for that space will open up:

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If you do NOT see a Launch Space, like this example:

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then an individual with the Launch Organization Admin Permission at your Organization needs to first create a Launch Space.

We have instructions on creating a Launch Space here, and this is part of the Admin Essentials Pathway in Motive Academy.

Launch Components

See the individual pages for a description of each component of Launch.

  • Home

  • Learners

  • Modules

  • Content

  • Launchers

  • Scenarios

  • Sessions

  • Collaborators

  • LRS Credentials

  • WebGL

  • Applications

  • Devices

  • Admin