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Example In the Headset
In this example , I want my character Stacey to sit down. The action of sitting down is done with an Apply Effect resource.
Open the script and frame you want to put this action.
Drag the Apply Effect resource into your frame. For this example, Stacey is the World Object and the effect is one of my Unity Animations:
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Once I save and test in the headset, you can see that Stacey sits down (the Apply Effect we just created), but the chair isn't reacting to the sit motion:
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There is the ability to layer Apply Effects.
Going back to the frame I will add a second Apply Effect with the Employee Chair as the World Object and the appropriate Unity Animation:
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Once I save and test in the headset, you can see that Stacey sits down and the chair moves appropriately:
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we are in the Office environment. I want to apply an effect to Chad (the character). I will have him go from sitting in the chair to standing.
Add the object the effect will be applied to in the Scene Objects frame (or another frame in the script of your choosing). In this case, I will add Chad as a Scene Object:
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(Optional) In this instance, I’ve added a Screen Message letting the learner know what is happening in the scene:
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Next, I will add the Apply Effect Resource to the frame:
World Objects = Chad (the Scene Object that will display the effect)
Effects = *Sitting to Stand Angry (the effect to be applied)
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*The Effect comes from your own catalogs.
This is what it would look like in the headset:
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View video in full screen on Vimeo at this link.