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Example In the Headset

In this example , I want my character Stacey to sit down.  The action of sitting down is done with an Apply Effect resource.  

  • Open the script and frame you want to put this action.

  • Drag the Apply Effect resource into your frame.  For this example, Stacey is the World Object and the effect is one of my Unity Animations:

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  • Once I save and test in the headset, you can see that Stacey sits down (the Apply Effect we just created), but the chair isn't reacting to the sit motion:

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There is the ability to layer Apply Effects. 

  • Going back to the frame I will add a second Apply Effect with the Employee Chair as the World Object and the appropriate Unity Animation:

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  • Once I save and test in the headset, you can see that Stacey sits down and the chair moves appropriately:  

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we are in the Office environment. I want to apply an effect to Chad (the character). I will have him go from sitting in the chair to standing.

  • Add the object the effect will be applied to in the Scene Objects frame (or another frame in the script of your choosing). In this case, I will add Chad as a Scene Object:

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  • (Optional) In this instance, I’ve added a Screen Message letting the learner know what is happening in the scene:

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  • Next, I will add the Apply Effect Resource to the frame:

    • World Objects = Chad (the Scene Object that will display the effect)

    • Effects = *Sitting to Stand Angry (the effect to be applied)

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*The Effect comes from your own catalogs.

This is what it would look like in the headset:

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View video in full screen on Vimeo at this link.