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Example in the Headset
In the Workshop sceneOffice environment, I want Ted the character Chad to look at the speaker for a few seconds.
In the Scene Objects frame, I've added the speaker as an object using the Scene Object resource:
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Next, ensure the character (Ted) is spawned.
Add the Look At resource to a frame.
Add Ted as the character.
Set the Target; in this case the speaker.
Determine Body/Head/Eyes weight by testing (optional).
Determine Hold Duration (optional):
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In the headset, you'll see the position of Ted and the music speaker. Ted will look at the speaker for 3 seconds and then stop looking.
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me (the learner).
As Chad is a character, I will use the Spawn Asset Resource first to spawn him into the scene
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In the script where you will add the Look At Resource, add the character in as a Scene Object:
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Next, after the asset is spawned, I’ve added the Look At Resource
Character = Chad
Look At = (blank)
We are leaving Look At blank so that Chad looks at the learner. I’ve also set the Eyes and Body Weight (optional):
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In my scenario I’ve also added a Screen Message to let the learner know what the scene is about and I’ve added an Apply Effect Resource to have Chad stand up from the chair and used the Facial Expression Resource to make Chad look angry.
In the headset we’ve captured what it would look like before and after using the Look At Resource so that you can see the difference. In the “After” version, note that Chad is still looking at the learner when he is sitting down as well as standing up:
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View the video full screen on Vimeo at this link.