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Table of Contents
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Overview

Sets up a series of behaviors that belong to an object in the scene. These behaviors are monitored by variables.

Required Fields

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Some assets are configured with Behaviour Models which means they have more than one state. As an author, you can change the state of an object using a Variable. An example of this would be after you pick up a folded cloth, it becomes unfolded to look more realistic:

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Before: Folded Cloth in Scenario

Image Added

After: Unfolded cloth in Scenario

Required Fields

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Field Name

Description

Target

The motive scene object you will apply the behavior model to.

Behavior Model

Defined in the Unity SDK, added to a behavior model catalog - usually is a list of states, can also be "True" or "False".

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Activate, Open (not used as an authoring trigger).

In the Headset

We have full instructions on using this resource here.

Once the authoring is complete, this is what the cloth would look like before and after picking it up in the headset:

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View video full screen on Vimeo at this link