Add some sound to the scene to bring it alive.
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Click the Catalog Icon
Open the Workshop Objects catalog.
Drag and Drop the Speaker into the first frame of the script
Use the > icon to collapse the menu
Rename the frame Scene Objects
Click outside of the text box to save the changes
Save:
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Step 3: Add Background Sound
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Note that the welcome message and the ambient music will start at the same time - when you launch the experience.
STOP: Save and Test. Play the scenario now. You will notice that the background sound is playing. It is too loud. We will adjust this in the next step.
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Open the Ambience script
Open the Background Sound frame
Adjust the volume until it seems right to you. In this tutorial we have set it to 0.1:
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STOP: Save and Test. The sound should now be quieter.
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In the Speaker Music frame, choose Speaker from the anchor dropdown on the resource
Loop the track so that it plays continuously
Choose the Ambient track so that it has the lowest priority of sounds
Save
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STOP: Save and Test. You should now hear the ambient background noise and the sound coming from the speaker on the workshop floor. You might also want to adjust the volume once you've tested it.
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In the Ambience script, click on the Background Sound frame
Change the Volume to 0
Save
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STOP: Save and Test. You should now hear only the sound coming from the speaker on the workshop floor.
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This is what your scenario will look like so far:
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See full screen on Vimeo at this link.
Training Notes
Key Takeaways from Tutorial 2
If learners will be interacting with objects in the scene, you need to add those objects to a script via the Catalog.
Always test audio files to ensure optimal sound levels.
Any audio on Ambient Track will have the lowest priority if there are several sounds playing at once.
When you anchor sounds to an object the sound will change based on your location in the scene.
Within the VR scene, use the green arrows to move around.
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