...
The Point At object interaction emits an event once the user learner points towards the specified object(s) with their controller. The author can specify the length of time in which the pointing must be held before the event is emitted.
An example of how the Point At object interaction could be used is when a character in the scene is asking the user learner where they can find a specific object. Once the user learner points at the object for a few seconds, the scenario can progress.
...
Required Fields
...
Title | Description |
---|---|
World Object | The object in the scene the learner is to point at. |
...
Additionally, I've set up a message to play when the Complete event is emitted (after the point “Point At for 2 seconds seconds” is complete):
...
This is the result in the headset:
...
If the video is too small, click on the fullscreen icon at the bottom right after you hit play.
...