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The quickest way to create a Compound Condition is to simply drag and drop two or more Conditions into the Conditions frame and then make all of your selections.
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Example of a Compound Condition
You could create a Compound Condition with a Timer Condition and World Object Proximity Condition. If you used the AND operator, it could be defined as "The timer must have run for 3 seconds AND the user learner is within 10 meters of a particular location". Both must be true for a Compound Condition to be true:
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If you used the OR operator, it would be "The timer must have run for 3 seconds OR the user learner is within 10 meters of a particular location". Either could be true for the Compound Condition to be true:
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In this example, I've chosen to Negate Results for Sub-Condition 2, but not 1. Sub-Condition 3 does not have this option available:
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Step 2: Sub-Conditions Evaluated (
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Storyflow)
Based on the activity in the VR Scenario, Story Flow Storyflow will determine if each sub-condition evaluates to True or False and moves those results up to the Compound Condition level:
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Step 3: Compound Condition Evaluated (
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Storyflow)
The Compound Condition will then be evaluated to True or False based on selections made to the Compound Condition (operator, negate result) and the results from the sub-conditions (described in Step 2):
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I've set up an example of this using the article How to use Timer Conditions to Prompt the User.Learner
In this scenario, the learner has to click on the "ok" button of the welcome message to proceed.
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