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Add some sound to the scene to bring it alive.

Training Notes

In this article, we will work with catalogs and media.  Before we start, please review these two resources:

Table of Contents
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One of the most important aspects of an impactful VR experience is well-used sound. In this tutorial, we will add some office background noise as well as some localized sound to the speaker in the office.workshop

To keep all the music organized in our scenario, we are going to create and use an "Ambience Script".

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Note that the welcome message and the ambient music will start at the same time  - when you launch the experience. 

  • STOPSave and Test. Play the scenario now. You will notice that the background sound is playing. It is too loud. We will adjust this in the next step.

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  • Open your Ambience script.

  • Open the "Background Sound” frame.

  • Adjust the volume until it seems right to you. In this tutorial we have set it to 0.1:

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  • In the “Speaker Music” frame, choose "Speaker" from the anchor dropdown on the resource.

  • Loop the track so that it plays continuously.

  • Choose the "Ambient" track so that it has the lowest priority of sounds.

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  • STOPSave and Test. You should now hear the ambient background noise and the sound coming from the speaker on the workshop floor.  You might also want to adjust the volume once you've tested it.

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  • In the Ambience script, click on the "Background Sound" frame.

  • Change the Volume to 0.

  • Save the script.

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  • STOPSave and Test. You should now hear only the sound coming from the speaker on the workshop floor. 

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