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The Facial Expression resource applies an animation to a character in the scene, if applicable. This resource is a type of Character Action.
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Required Fields
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Field Name | Description |
Characters | Specifies which character(s) to apply the animation on |
Expression | Specifies the expression to apply |
Optional Fields
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Field Name | Description |
Expressiveness | The intensity of the Facial Expression. 0-1 scale. |
Transition Duration | Specifies how long the transition is between facial expressions. |
Hold Duration | Specifies how long the character holds the facial expression. |
Exit Duration | Specifies how long the character transitions out of the facial expression. |
Priority | Specifies how high the priority of the facial expression is. If multiple facial expressions are used at the same time, the highest priority action will take effect. |
Events
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Example in the Headset
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Ensure you have a character spawned. In this example, I've spawned Ted into the Workshop.
Add the Facial Expression resource to the script.
Choose the character, in this case, Ted.
Choose the Expression.
Choose Expressiveness (optional).
Choose Hold Duration (optional).
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