Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

The Facial Expression resource applies an animation to a character in the scene, if applicable. This resource is a type of Character Action.

...

Required Fields

...

Field Name

Description

Characters

Specifies which character(s) to apply the animation on

Expression

Specifies the expression to apply

Optional Fields

...

Field Name

Description

Expressiveness 

The intensity of the Facial Expression.  0-1 scale.

Transition Duration

Specifies how long the transition is between facial expressions.

Hold Duration

Specifies how long the character holds the facial expression.

Exit Duration

Specifies how long the character transitions out of the facial expression.

Priority

Specifies how high the priority of the facial expression is.

If multiple facial expressions are used at the same time, the highest priority action will take effect.

Events

...

Complete, Activate.

Example in the Headset

...

  • Ensure you have a character spawned.  In this example, I've spawned Ted into the Workshop.

  • Add the Facial Expression resource to the script.

    • Choose the character, in this case, Ted.

    • Choose the Expression.

    • Choose Expressiveness (optional).

    • Choose Hold Duration (optional).

...