Info |
---|
For an overview of Resources, click here. For information on what Object Interactions are, click here. |
Table of Contents |
---|
Overview
The Select object interaction emits an event once the user selects the object with their controller.
An example of how the Select object interaction could be used is when the user is presented with several items and must select from the available options. If the user selects the correct object, the scenario will proceed.
...
Required Fields
...
Field Name | Description |
World Object | The object to be selected. |
Optional Fields
...
Field Name | Description |
Require All Targets | If more than one World Object is designated, this would require all. Otherwise referred to as Target Object. |
Prompts | Add an effect or text to draw attention to the item you'd like the learner to. |
Prompt Anchor | Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well. |
Event | Determine an event or Custom Event to fire along with any other events that would normally fire. This field is generally used to distinguish between different options for branching. |
Require All Inputs | If more than one Input is designated, this would require all. |
Persistent | Will stay open and continue listening for Input and will continue to fire scripted events. If this is chosen, the close event cannot be used as it doesn't close. |
Interacted Objects | If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list. |
Events
...
Activate, Open, Close (if not persistent), Complete, and Custom.
Example in the Headset
...
This is a simple use of the Select resource.
...