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An example of how the Equip object interaction could be used is when the user needs to equip different types of PPE (personal protective equipment, i.e. mask, gown) or safety equipment before progressing through the scenario. Once the user equips the correct objects, the scenario progresses.

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Required Fields

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Title

Description

World Object

The item the learner is to equip.

Equip Target

Where the learner is to equip the item. 

Optional Fields

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Title 

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to.

Prompt Anchor

Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well.

Event

Determine an event or Custom Event to fire along with any other events that would normally fire.  This field is generally used to distinguish between different options for branching.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted events.  If this is chosen, the close event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list.

Events

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Activate, Open, Close (if not persistent), Complete, Custom.

Example in the Headset

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In the Workshop, I'd like the learner to put on the safety hat.

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