Info |
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For an overview of Resources, click here. For information on what Object Interactions are, click here. |
Table of Contents |
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Overview
The Remove object interaction emits an event once the user removes the specified object(s) from a target. An example would be removing a hammer (World Object) from the workbench (Target).
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Required Fields
Title | Description |
World Object | The object to be removed. |
Target | Where the item should be removed from in the scene. |
Optional Fields
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Title | Description |
Require All Targets | If more than one World Object is designated, this would require all. Otherwise referred to as Target Object. |
Prompts | Add an effect or text to draw attention to the item you'd like the learner to. |
Prompt Anchor | Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well. |
Let Go | Check this box if the object needs to be let go in the environment before the event is emitted. (Note: the item will “warp back” to it’s original placement by default but this is configurable in the SDK). |
Require All Inputs | If more than one Input is designated, this would require all. |
Persistent | Will stay open and continue listening for Input and will continue to fire scripted events. If this is chosen, the close event cannot be used as it doesn't close. |
Interacted Objects | If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list. |
Events
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Activate, Open, Close (if not persistent), Complete.
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