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For information on what Object Interactions are, click here.

The Select object interaction emits an event once the user selects the object with their controller.

An example of how the Select object interaction could be used is when the user is presented with several items and must select from the available options. If the user selects the correct object, the scenario will proceed.

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Required Fields:

Field Name

Description

World Object

The object to be selected.

Optional Fields:

Field Name

Description

Require All Targets

If more than one World Object is designated, this would require all.  Otherwise referred to as Target Object.

Prompts

Add an effect or text to draw attention to the item you'd like the learner to.

Prompt Anchor

Object Interaction prompts without an anchor will end up on the object you are targeting because they’re meant as annotation or extra information about the object in question. If you want to accompany an Object Interaction with additional information for the learner, you could add a Notification or Screen Message to the frame as well.

Event

Determine an event or Custom Event to fire along with any other events that would normally fire.  This field is generally used to distinguish between different options for branching.

Require All Inputs

If more than one Input is designated, this would require all.

Persistent

Will stay open and continue listening for Input and will continue to fire scripted events.  If this is chosen, the close event cannot be used as it doesn't close.

Interacted Objects

If multiple World Objects are identified, you can add a variable here that contains a record of the World Objects the learner has interacted with and the variable then affects only those in that list.

Events:

Activate, Open, Close (if not persistent), Complete, and Custom.

Example in the Headset:

This is a simple use of the Select resource.

  • Add the object to be selected in a frame as a Scene Object.

  • Add the Select resource to the frame.

    • Choose the object to be selected as the World Object.

    • Choose the Event to be emitted upon the object being selected (optional):

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Additional Options:

To give the learner instructions, I added a Screen Message:

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Additionally, I triggered the next set of instructions to appear after the Select was Complete:

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This is what it would look like:


Video