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How Catalogs are used in StoryFlow
Catalogs are groups of items that can be reused in multiple scripts.
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When I click on the plus icon next to Asset, I’m presented with the category type Unity Asset. When I click on the Character Assets, I can choose my character. Next, I can add the correct position to the Anchor Object. The reason this works is that the character and the anchor are saved as the correct categories.
Video
This highlights the importance of correct catalog types.
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I have two projects in StoryFlow. A workshop and an office. When I go to the catalog area and choose “Import Catalog” you can see that I have some options available to me. I can see the catalogs that I have in my other project that are available to be brought in. To add one or several, simply check the box and choose Import.
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Edit and Delete Catalogs
From Main Dashboard | From Catalog Shortcut | |
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Edit item in Catalog (Re-name or Replace) | Open the Catalog from the Dashboard, Double-Click on the folder, Click on the item to edit, Save changes. | Open the Catalog Icon, Click on the folder, click the Edit Icon next to the item to edit: Click Checkmark to save changes: |
*Delete Catalog | Open the Catalog from the Dashboard, Right-Click on the folder and choose *Delete: | Open the Catalog Icon, click on the Ellipses and choose *Delete: |
*IMPORTANT INFORMATION ABOUT DELETING*If you delete specifically a media catalog, the items that were in that catalog will still be found in the Media area of the Dashboard. So it is only the folder that is deleted.
If you delete any other catalog other than media, all items in the catalog will be permanently deleted. | ||
Rename Catalog Folder | Same as Delete, but choose Rename. | Same as Delete, but choose Rename. |
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