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VR Grabbables and their associated rigidbodies are described here: Unity Components.
Unity Joints
It can be non-intuitive to configure joints in Unity to mimic real-world mechanical objects. Here are some observations:
Joints are often “spongy” by default. This is a result of how Unity’s physics engine works. This is particularly noticeable if you configure a handle as a subobject of the object it’s moving and connect it to that object with a Fixed Joint. You will frequently notice that the handle is not rigidly connected to the thing it’s moving. There are a couple of options:
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Re-structure the model so that the handle is actually a parent of the object it’s moving. The parent-child relationship will always be fixed.
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Examples
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