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Name | Description |
Attached Grab Settings | Attachables override the settings of the VR Grabbable. These are the VR Grabbable settings in the Attached state (see VR Grabbable.) |
Detached Grab Settings | VR Grabbable settings in the Detached state. |
Show When Attached | Detached | Detachable | Seeking | Objects to show as the attachable moves through various states. |
Colliders | Colliders to use for attach detection. Uses object colliders by default. |
Attached To | If set, defines the object that this object is initially attached to. This object by default meets the attach requirements: this object can always attach back to the initial “Attached To” object. |
Grabbable | Can set to override the Grabbable. |
Initial State | Auto - Determine the initial state automatically Attached - Initialize in the “attached” state Detachable - Initialize in the “detachable” state Detached - Initialize in the “detached” state |
Requires Detach Action | If true, this attachable requires an explicit call to |
Requires Attach Action | If true, this attachable requires an explicit call to |
Show Target Guide | If true, show a highlight copy of the object on the target. This feedback is helpful to indicate that an attachable can be attached. |
Guide Meshes | Override the default mesh when defining the target guide. This is useful if only some parts of the attachable should show up as the guide. |
Attaches To | Defines the attach requirements for Attach Receivers that this object can attach to. Receiver: If set, explicitly define a Receiver that can receive this Attachable. Type: If set, need to match the “Type” specified by the Receiver to attach. Attach Point: Optionally override the position on the attachable that joins to Receivers that match this record. |
Joint | If set, use the specified Joint for attaching. Otherwise attach the object as a child of the Attach Receiver. (See Joints). |
Events
Name | Description |
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On Attach | Object has entered Attached state. |
On Seeking | Object has entered Seeking state. |
On Detach | Object has entered Detached state. |
On Detachable | Object has entered Detachable state. |
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