Excerpt |
---|
Makes an object “grabbable” using the grip button on a VR controller. |
Grab Anchor | Allows you to override where the object is held when it’s picked up. Use this to create a natural orientation of the object in the user’s handName | Description |
---|---|---|
Show When Grabbed | Objects to show when the item is grabbed. | |
Show When Not Grabbed | Objects to show when the item is not grabbed. | |
Grab Anchor | A transform that defines the grab position of the object for either hand. Will align with the Grip Position of the grabber. | |
Left Hand Grab Anchor | A transform that defines the grab position of the object for the left hand. | |
Right Hand Grab Anchor | A transform that defines the grab position of the object for the right hand. | |
Usable Object | Associates this grabbable with a Usable Object (see Usable Object Actions ) | |
World Object | Associates this grabbable with a World Object Behaviour. | |
Allow Distance Grab | Allow the object to be grabbed from a distance. | |
Only Grabbable When Targeted | If set, the object is only grabbable if it is currently targeted by an Object Interaction or other interactible Resource. | |
Snap Position | If set, snaps the object to the “held” position when it’s grabbed. | |
Snap Position | If set, snaps the object to the “held” position when it’s grabbed. | |
Snap Orientation | If set, snaps the object to the “held” orientation when it’s grabbed. | |
Release Behavior | Return - object is returned to where it was picked up Use Physics - object acts as a normal rigid body, can be thrown, dropped, etc. Delayed Return with Physics - object acts as a normal rigid body for a brief period (typically 1s), then is returned to where it was picked up Leave in Place - object is left where it was picked up | |
Use Gravity on Release | Whether to apply gravity on release. This allows you to create a rigid body that otherwise ignores gravity, but allows you to apply gravity on release so that the object can be dropped. |
...